09 March 2013

"Inception and Deception" trailer shows multiplayer maps in God of War: Ascension

 
The new trailer shows off all the things you can do with the multiplayer maps in the game.






The developer explained that the multiplayer mode was built out of curiosity.The team wanted to make sure that first: it could be done, and secondly: it had to be fun. Sony Santa Monicas lead combat designer, Jason McDonald: “I don’t remember anyone saying ‘it’s multiplayer time, let’s do it!’ It was more that we were curious about it. We hadn’t tried multiplayer before so we were asking ourselves ‘can it be done? Is there fun to be had?’”

“So we tried out a few tests using Kratos, as he was already built. What we found was that people would sit down with two Kratoses and have a lot of fun. They’d sit there for hours. It was un-tuned and very rough, but when we saw people enjoying it we thought it had merit. After that it was all about putting the God of War spin on it – making sure the scale reaches what we expect, and not just eight players bundled into a room fighting each other. We had to design modes and rules to make sure it wasn’t repetitive.”