The creator of the game, David Cage from Quantic Dream, revealed some new facts at gamescom 2012. You can also watch the behind-closed-doors video right here.
The behind-closed-doors demo of Beyond: Two Souls whoch was shown at gamescom and E3 has appeared online. David Cage from Quantic Dream explains the gameplay video which you can watch below. Take a look at some cast photos from the motion capture work here at vg247.com.
David Cage revealed that the script of the game is ’2,000 pages long’ which means that it is 4 times bigger than movies. At gamescom 2012 he also focused on performance capture, scripting, realistic performances by the actors and the themes he wants to express.
“Our actors all had to learn their lines and deliver them from memory. Ellen had hundreds of pages, worth about three or four movies”, he said. “We gained another dimension in the actor’s performance as we used full performance capture to record body language. If you look at me as I say this, you can see how I’m saying it. You lose that in motion capture.”
Cage wants to distinguish the differences between motion capture, where the movements of the body are recorded, and performance capture, where the body, face and voice is recorded. Heavy Rain featured motion capture which splitted the actors performance because face and voice where shot in a sound booth, while the body animation was shot in a mo-cap studio. Cage wants to eliminate this method in the future.
Heavy Rain and Beyond: Two Souls have the same budget. Cage said that the two games share similar themes, the development of relationships.
“This game is not about paranormal events. It’s about relationships, growing, and about how the different moments in your life define who you are. It’s about death, about something that will happen to all of you here one day. It’s about emotions people feel, how they think, how they act and how they fear death – about what lies beyond on the other side.”
■ Jensen6