24 March 2013

Beyond: Two Souls longer than Heavy Rain, has no quick-time events

 
The developer said that the game will be longer than Quantic Dream’s previous release Heavy Rain, that there will be no quick-time events.




 
Beyond: Two Souls gameplay lead Caroline Marchal said:“I think it’s longer than Heavy Rain because there is more exploration. It’s difficult to say right now because we are, at the moment, pacing the game, so things change and lines are moving. But I would say between 12-15 hours of play, depending on the player’s choices.”

Quantic Dream’s David Cage said that the game is completely free of quick-time distractions: “No more quick-time events. We didn’t really have a problem with QTEs in Heavy Rain and I don’t think that players who played the game had any problem with that, but we wanted to reconsider the possibility of – instead of saying to the player what they’re supposed to do – how could we get rid of this and let players define by themselves, conclude by themselves what they’re supposed to do?
Cage added that the game’s new control system will allow players to deduce what is going on without them being led by the hand through on-screen prompts.”

“We still have a couple of prompts here and there, but no more than in a game like Tomb Raider, Uncharted or God of War, or whatever because all games use some prompts here and there. It’s part of what gamers are used to these days, but we use them in very few opportunities, and it’s not part of the main interface any more.”, Cage explained.