05 June 2012

E3 2012 gameplay trailer and screens for God of War: Ascension, release date announced

 
The publisher announced the release date of Kratos' new adventure as well as giving a glimpse into the singeplayer campaign and new shots.





Sony has announced that God of War: Ascension will be released on March 12, 2013 exclusively for PS3. Sony also said that there will be a collector’s edition for God of War: Ascension. Here's the contents of the CE:
  • a steel book case
  • a Kratos statue
  • the official digital soundtrack
  • a PS3 dynamic theme and PSN avatar pack, with double XP points for multiplayer and a DLC pass to unlock all future DLC releases for free
If you pre-order the standard or the collector’s edition you get the Mythological Heroes Multiplayer DLC Pack. The collector’s edition costs $79.99.

These are some details about the game you might didn't know (from gameinformer.com):
Sony wouldn’t give us many details about the game’s story, but we know that God of War: Ascension takes place before God of War 1. Kratos is still enslaved to Ares, but he is desperately seeking a way to break free from this bond. A group of Furies – female chthonic deities of vengeance – will be the game’s main antagonists. A combat mechanic called tethering will allow players to grab enemies with Kratos’ blades of chaos. Kratos will be able to drag these enemies around the environment while fighting other foes or throw tethered enemies into environmental objects. Kratos will now be able to pick up weapons scattered around the environment or stuck into fallen foes and then use them in combat. So far Sony has shown off swords, javelins, and clubs, but there will likely be many more objects that will allow Kratos to dismember his enemies. Players will only be able to pick up one world weapon at a time, but they will be common enough that players can replace them readily if, for example, they lose a weapon by throwing at a foe. Kratos acquires a new power called the Life Cycle, which allows him to rewind objects within the environment. This is an isolated event, locked to specific areas in the environment, but Kratos will be able to use it to rewind or pause falling objects in order to clamber over them. Kratos will also be able to use this Life Cycle power during combat, knocking enemies into the air and causing them to fall slowly back to the ground. God of War: Ascension features a simplified UI. Many quick time events have been simplified so that players will be able to instinctively react to interactive mini-game like events. A giant circle button no longer spins over enemies heads. Instead, when enemies are weakened they will shimmer with a golden halo and Kratos will be able to take them out with a brutal takedown attack. Once a red halo appears over an enemy they are nearly dead.

This is what Sony Santa Monica showed at the E3 2012:

E3 Gameplay Demo

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