Die Entscheidungen der Spieler werden Auswirkungen auf die Geschichte haben. Außerdem gibt es vier neue Videos.
Ken Levine von Irrational Games erklärte, dass die Entscheidungen der Spieler Auswirkungen auf die story haben werden.
“I don’t wanna present it as sort of a BioWare level, radical reimagining of the universe that you can do by making story choices, but there are gonna be some changes [to the story, triggered by player actions]. Here, [the player is] really coming in and they’re the ones really getting the party started this time whether they intend to or not,” sagte Levine.
“The world really erupts based upon them being there, not through anything they wanted to do, but as the nature of the situation. You get this feeling that you’re sort of on this inevitable path to things just getting worse and worse and you’re just trying to do the right thing. Not necessarily the heroic thing – you’re just trying to get out of this city, protect your own skin. Everything you do has deadly consequences.”
Außerdem sprach Ken Levine über die Menge der Dialogzeilen im kommenden Spiel. “Just one level of BioShock: Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of BioShock 1. When I first came up with these characters Booker and Elizabeth talking to each other and interacting with their world, I didn’t consider how much writing that was going to be. I’m doing the vast bulk of it and it can get overwhelming. But on the other hand it’s a world that I absolutely love to write. Mostly because it’s a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas.”
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