13 November 2011

Bioshock Infinite: Waffen im Spiel werden an die größere Spielwelt angepasst



Der Entwickler erklärte, wie die Waffen an die größere Reichweite in der Spielwelt angepasst werden.








Ken Levine vom Entwickler Irrational Games sagte nun auf dem PS Blog, dass die Waffen im Spiel an die größere Reichweite der Spielwelt angepasst wurden und somit auch im Vergleich zu den beiden Vorgängern komplett anders ausfallen.

“In the original BioShock, the entire game lived in one corner of [a] graph – few enemies, all at close range — so the Electro Bolt and shotgun were perfect. BioShock Infinite is going to have much greater ranges and, potentially, far more enemies, so we’re greatly increasing the spectrum of encounters that are possible, and that requires the player use a broader set of tools. That being said, it may be a given player will try to find a way to close down those distances and stick with Electro Bolt and shotgun, but I don’t think that’s going to be anywhere near as effective a strategy this time around. They were too devastating in BioShock, we admit that, but we’re not going to solve it by simply nerfing those weapons; we’re doing it by changing the types of encounter you’re going to face.” – sagte Ken Levine von Irrational Games.

Jensen6