21 October 2011

Battlefield 3: Xbox 360-Version sieht ohne Texture Pack “standard-def” aus + Verbesserungen aufgrund der Beta



Die Grafik der Xbox 360 soll standard aussehen, wenn das Texture-Pack nicht installiert ist. Außerdem wurden ein paar der Verbesserungen veröffentlicht, die man durch die Beta vorgenommen hat.





Producer Patrick Bach von DICE sagte, dass die Xbox 360-Version von Battlefield 3 “standard-def” aussieht ohne die Installation des Texture Packs.

“The thing with the 360 is that you need to be able to give consumers a game where you don’t have to install it on a hard drive, because there are 360s without a hard drive,” so Bach. “So we need to give you the option of installing it, rather than just demanding it. You could call it a ‘standard-def’ version for the 360 if you don’t have a hard-drive.”

Bach erklärte, dass es das Ziel von DICE war mit BF3 die Hardware-Grenzen zu überschreiten, egal auf welche Plattform.

“We’re really trying to push the limits of what we can do on the consoles and the PC. Our goal is to see how we can utilise as many of the systems that you actually have in your machine that some people haven’t utilised before. Some [developers] just do it like, if it doesn’t fit into memory we just make a lesser game. We don’t do that. For us, it’s about how we can give you the most game ever even though the hardware is over five years old.”, meint der Entwickler.


Der Junior Product Manager von DICE, Tommy Rydling, erklärte auf dem US PS Blog die “hundreds of changes and additions” von Battlefield 3, die es aufgrund der Multiplayer-Beta gab. Hier sind ein paar der Verbesserungen.

Improved Squad Functionality: There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (if team balance on the server allows it), inviting friends to a squad, and changing squads once in game.

More Accessible Settings Menu: The ability to modify your settings via the deploy screen has been added into the retail game.

Improved Kill Cam: In the Open Beta, the Kill Cam would sometimes behave erratically. This has been fixed for the launch of the retail game.

Netcode Optimization: The netcode is one of the many things that we tested as part of the Open Beta and it was not necessarily reflective of the final retail game. The DICE team appreciates, and has heard, the feedback you’ve provided and is further optimizing online play.

Jensen6