Der Entwickler sagte jetzt, dass der Shooter unglaublich zugänglich sein soll, sodass jeder das Spiel spielen kann.
DICE will die Fehler von Battlefield 2 ausmerzen, in dem man Battlefield 3 zugänglich für jeden macht. “The mindset at DICE during the development of Battlefield 2 was pretty much: ‘Play the game our way, or play something else,’” sagte der Lead Multiplayer Designer Lars Gustavsson in einer Q&A-Session auf dem Battlefield Blog. “Now, we have made a conscious effort to reverse that mentality. The goal with Battlefield 3 is to offer a vast variety of gameplay experiences and to be inviting to everyone. We’re not telling you how to play the game. You choose.”
Gustavsson sagte, dass der Stolz von DICE, die beiden einzigartigen Modi Conquest und Rush, Battlefield 2 zu einem Spiel ohne Zugang für alle Arten von Spielern gemacht hat. “We’re still super proud of them, but going into Battlefield 3 we had a frank discussion about our mindset. We discussed the strengths of Battlefield and ended up with a lot of interesting questions. Does teamplay have to be squad based, or can it be in a more general sense of playing together? Am I less of a gamer if I don’t want to play in squads? If I want Team Deathmatch? If I want infantry only gameplay? That discussion really was an eye-opener and has changed how we view ourselves and what we set out to do with Battlefield 3.”
Der Entwickler sagte, dass Conquest und Rush “embody much of what Battlefield stands for: vast scale and all-out vehicle warfare with an emphasis on teamplay”, aber er sagte auch, dass Team Deathmatch “has a pick up and play instant action experience”. Battlefield 3 wird diesmal beide Seiten enthalten. “Conquest and Rush game modes are back, bolder and more beautiful than ever. Complementing these with Team Deathmatch means there are now even more ways to play Battlefield. From all-out vehicle warfare to tight infantry combat, it’s all about your current mood and your preferred play style.”
Producer Patrick Bach erwähnte in einem Interview, dass das Ziel des Entwicklers nicht ist, mit Battlefield 3 kontrovers zu sein. Das Ziel sei demnach ein authentisches, spaßiges Spiel zu kreieren. “We’re not trying to base it on any political or religious conflict – controversy is probably a good marketing tool, but we make games. Our goal isn’t to make controversy. I don’t want people to feel bad playing our game. Our goal is to create a fun, entertaining experience. So we are trying to stay away from things that are real – authentic and real don’t have to be the same thing.”
Außerdem soll man nicht mit CoD-typischen Bösewichten in Battlefield 3 rechnen. “No, no supervillains. But you still want your enemy to be clear; you still want your player character to have a clear motivation – that’s something we’re working on to find the right balance”, so Bach.
■ Jensen6