Der Executive Producer von Crysis 2, Nathan Camarillo, sagt, dass es sehr schwer ist ein hoch bewertetes Spiel zu entwickeln. Außerdem wurde im August 2010 zusätzlich Druck von David DeMartini von EA ausgelöst, da dieser gesagt hatte, dass Crysis 2 ein 90er-Wertung bekommen würde. Camarillo sagt dazu, dass Crytek dadurch keinen Druck verspürt, es aber trotzdem ziemlich schwer ist solch ein Spiel zu kreieren.
“It’s always difficult to release a high quality product. You can’t take a 60 rated team and make a 90 rated game. That’s probably impossible. Let’s say you’re making a 90 plus rated game. Everything you do, every aspect that goes into the game, every person working on it, has to be 90 plus rated, or you don’t get to 90 plus rated. You don’t make a 90 plus rated game with a 30 rated bush in the game. Everything has to reach this quality bar. Every person working on it has to put that kind of effort into it, otherwise you have to do some things that are at 94/95 to pull the average up to 90. This threshold is so difficult to attain. That’s a really difficult task for any developer to accomplish. For a game like Crysis 2 that’s a full offering of multiplayer, a longer than expected single-player campaign – longer than what’s average right now for FPS games – that’s a lot of stuff to polish and make sure everything is as high quality as possible.”, so Camarillo.
DeMartini sagte, um das möglich zu machen, wird EA und das Entwicklerteam “mock reviews” halten und “evaluation groups will look at the game, as well as focus groups and looking at players playing, looking at their biometric data”.
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Game: Crysis 2 | Genre: Shooter | System(e): PS3, Xbox 360, PC | Release: Ende 2010
Hersteller: Electronic Arts | Entwickler: Crytek | USK: -
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■ Jensen6