16 November 2010

Assassins Creed: Brotherhood: Ubisoft richtet sich nach dem Feedback der Spieler und verbessert das Spiel demnach

Ubisoft stützt sich immer auf Feedback von den Spielern - bei jedem Spiel, das entwickelt wird. Brotherhood ist keine Ausnahme.

Der Technical Director von Assassin’s Creed, Mathieu Gagnon, sagt, dass der erste AC-Teil sehr kritisiert wurde, da er nicht viel Abwechslung bot, weshalb sich das Team bei Assassins Creed 2 für mehr Abwechslung und Gameplay entschieden hatte und das alles jetzt perfekt in Brotherhood umsetzen will. “With Brotherhood we wanted to kick it up a notch because there were a lot of things left on the table during development of ACI!,” he said. “We always have our own ideas, but we do always listen to the feedback to make sure whatever gets criticized, we fix and make better. We wanted to have more things that were systemic in our world, meaning the world would live with objectives you don’t have to say, ‘Okay, I want to do this now.’ It just exists. The Borgia Towers we brought in for Brotherhood is a good example of this. You have 12 Borgia captains that exist in the world. Once you’ve killed the captain, your goal is to capture the Borgia Tower. Once that’s done the Assassins can take control over Rome and reduce the influence of the Borgia. That was one of the main things – having more of these systemic ingredients, these alive ingredients that exist in the world, these missions, these objectives the player doesn’t have to choose but can just do along the way.”

Ubisoft geht zudem davon aus, dass ihr Spiel diesmal sogar richtig gut mit der Konkurrenz mithalten wird und sogar den Erfolg des Vorgängers überbieten wird. Ubisoft’s SVP of Sales, Tony Key, meint dazu: “Assassin’s Creed has proven two times before and will again this time that we’re one of the blockbusters of the holiday. We’ve carved out a space in the holiday launch schedule, we’re usually around the same time every year, three of the last four years now, we’ve had this week in November that we’ve got to own. There’s something to be said about the seasonality of the holiday and what it brings to the market. Because we know especially in a recovering economy like ours, that the casual shopper is more apt to spend money at the holiday. But at the same they have more choices. That’s why you need to be one of the biggest blockbuster games. You have to be a must-have title. … We fit into that category that can capture the casual dollar along with the core. When you go outside the holiday, you can lose some of those casual people. But you also have less competition. So it can be beneficial to be outside the holiday, and we do release games outside the holiday. We had Splinter Cell ship in April this past year, and we did very well with that.”

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   Game: Assassins Creed: Brotherhood | Genre: Action | System(e): PS3, Xbox 360, PC
   Hersteller: Ubisoft | Entwickler: Ubisoft Montréal | USK: ab 16 
   Release: 16.11.2010, 31.03.2011 (PC)
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Jensen6