18 February 2013

Assassins Creed had co-op mode, Ubisoft explains why it didn't make it

 
The original Assassin’s Creed game, the first one, included a big co-op element at the early stages of development, according to developer Ubisoft Montreal.



 
Assassin’s Creed 3 mission director Philippe Bergeron said: “Before we knew about the Desmond story and Animus link, we had a huge co-op component in there. But it just became too hard to do: the engine couldn’t support it, and then the metaphor we had above it didn’t support it.”

“Co-op was one of those big things at the beginning that just didn’t make sense in the end. For us it was really part of the single player experience, to have in-and-out co-op, and in the end we never thought it made sense in the storyline that we had for the Animus.”

“There was no way to reconcile having multiplayer or co-op in an ancestor’s memories. Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn’t fit.”