25 October 2012

DICE shows Aftermath gameplay, talks Scavenger mode

 
DICE spoke about the new multiplayer mode ‘Scavenger’and showed off some new gameplay of the new DLC Aftermath.




 
DICE producer Craig Mcleod spoke about Aftermath’s new mode. “Scavenger really is born out of the Aftermath theme. We wanted the players to feel like, ‘I’ve just been trapped in this earthquake and I’m not going to have all of my equipment, I’m not going to have everything I used to have.’ So you are literally rising up with a pistol, a grenade and a specialisation.”

“From that point on, it’s really important for you to explore the map to find new weapons. What we’ve done with the weapons is tiered them into three levels. So level one is your less-powerful weapons like SMGs, and they can be found around the outskirts and safe zones. But as you go up through the levels to level three, then you’re really going to have to risk your life to get them.”

Mcleod added: “It’s risk-reward in its basic sense. So if you’re on level three you’re in open areas, you’re around the flags, so you know you’re going to encounter someone else out there, and that’s exactly what we’re going for.”

Aftermath has no guns that feel overpowered. “We didn’t want just level three weapons to dominate everything. That just wouldn’t be any fun and it wouldn’t make any sense. They need to really be balanced and the great thing is – if you think of the Battlefield 3 as a whole – weapons are incredibly balanced anyway.”

“That kind of came into Scavenger anyway. The other thing that is really cool is, we think about our players. We just launched Battlefield 3 Premium Edition for new players who are coming into the game a year after its launch. They might be a little nervous that some guys have been levelling up for 400 hours, and think ‘how can I compete with that?’ This mode is perfect for you because whether you’ve played for 400 hours or one hour, you’re all on a level playing field. It’s up to you to make the most of your own skill.”, said Mcleod