15 September 2012

Splinter Cell: Blacklist continues Conviction's story but corrects its mistakes

 
The game moves on from Conviction’s plot, while Ubisoft Toronto wants to learn from its failings, acccording to creative director Maxime Béland.





The developer explains that the new game builds on the success and the failures of the previous entry in the series.

“The game takes place about six months after Conviction,” creative director Maxime Béland explained. “You’re going to see in the first half hour of the game where it’s not just the President coming to Sam and saying ‘I need your help yet again’. We’ve made it very personal for Sam.”

“We’re going to be also doing some exciting stuff in the gap between the two that’s outside of the game,” Béland added, who also workend on the previous game, Conviction.

He said he was brought in late in the process, when the project faltered, to take it in a brand new direction and release in under two years. He and his team went through Conviction’s reviews and feature list to work out what to keep and what to axe.