01 September 2012

Hitman: Absolution used to have regenerative health


The developer revealed that the game used to have regenerative health.







Agent 47 used to have regenerative health in an early stage of the game, according to IO interactive’s director Tore Blystad. The developers wanted to make the game accessible for everyone and Blystad revealed why this feature was scrapped.

“You have to think more if you want to play this as a true Hitman game. If you can constantly assault and then hang back and regenerate the challenge gets lost. We actually opted for a hybrid system here. You regenerate something then we have health stations around the game if you want to use them.”

“With all the mechanics within the game we tried to apply them in a way that fits the game that we are making. We have some checkpoints to make it slightly easier to get an overview over a section of the game. So you don’t have to worry about the entire massive levels – they’re very, very huge.”

“In the old games you had this kind of a butterfly effect where you could be doing something in this corner of the level and it could spread out and it just messed up everything that you did. You could spend three hours getting to a point and in three seconds you’d destroyed everything you did. We wanted to make sure the player had more freedom to push the game, and the game would push back, but it wouldn’t demolish you immediately.”

 Blystad revealed that the ‘Purist’ difficulty is harder than the one in the first Hitman game.

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