Capcom explained that it is not easy to live up to Resident Evil 4 but the developer wants to create a game that appeals to all fans.
Resident Evil 6 wants to fit for all fans of the survival horror series but the developer/publisher Capcom is pressured to live up to the best game in the series: Resident Evil 4. Executive producer Hiroyuki Kobayashi, producer Yoshiaki Hirabayashi and director Eiichiro Sasaki talked about the development of Resident Evil 6. They were asked if the studio felt pressured by Resident Evil 4′s success.
“As you said, RE4 is a critically acclaimed game and there is always the pressure to live up to that. It was very well-recieved. But then if you look at RE5 it was actually our biggest Resident Evil game ever. So in that sense we were able to get the game into the hands of more players out there – probably a lot of new players as well.”
“So there’s a lot of expectation from fans of both games really, so we’ve tried to listen to the feedback about what people liked about [Resident Evil] 4, and what they liked about 5, and follow up on that and try and incorporate that into the production of Resident Evil 6 and make something that really is appealing to all the fans.”
■ Jensen6