29 July 2012

Diana Burnwood's death in Hitman: Absolution was a tough decision for IO Interactive

 
The death of Agent 47′s handler was a striking decisions for the developers.





Director Tore Blystad from developer IO Interactive has said is was a really tough decisions for his team to kill Agent 47′s handler Diana Burnwood. He explains that she needed to die in order to have a catalyst for Agent 47′s actions in the game.  

“To bring emotion to a character like 47 there needs [to be] something really devastating to kind of shake him up. It was a tough decision,” said Blystad. “If you look at him, he’s always been told what to do, been more on other people’s missions [than his own].”  

“So making this his game and about his decisions – enabling him to create the briefings on his own instead of having someone tell him what to do all the time – was the starting point, because then it would feel like the player was a bigger part of creating the story. And this emotional side is very closely attached to that. For him to have a reason to do something, there needs to be some sort of emotion behind it.”
Jensen6