05 June 2012

Assassins Creed 3 trailer, gameplay video and screens shown at E3 2012

 
Enjoy two gameplay demos and the official E3 trailer for the game as well as new shots released by Ubisoft.





Ubisoft said that the game is about climbing which is also a non-urban activity, according to creative director Alex Hutchison and senior producer Francois Pelland.

“Everyone says, oh, Assassin’s Creed is about climbing buildings. What we believe is that Assassin’s Creed is about climbing. You know what I mean? It doesn’t have to be about buildings at all. It’s about the act of climbing, about parkour, and all that sort of stuff.”

Ubisoft Montreal changed the environment from urban to wilderness and even the building in AC3 are different to the houses in the previous games. They are more sloped, snow-friendly roofs and not flat, Mediterranean architecture. “Slopes are everywhere, in both the frontier and on the roofs, big slopes are everywhere. There’s a reason why 99% of games only do flat surfaces.”  Therefore there are new navigational rules. Forests can be paths, the developers said.

“Organic terrain actually having shapes that don’t look gridded and unusual shapes were all big challenges. Usually games are based on metrics. You say, the jump distance is one meter, whatever the metric is. But if you’re going to put it in an organic environment, you need to base it on ranges. In other words, a jump can be point-eight meters to one-point-two meters. So once you start dealing with ranges, you can get dynamic shapes. It’s a big engineering challenge and an animation challenge.”

“It’s important that what you see as climbable, and that you feel like is climbable, it is climbable. You don’t have those orange glowing trees. But naturally you look at things and say, alright, I can climb on that thing. I see that rock, I’m going to climb on that. That feeling for the player of being in front and looking around and just looking at all the trees, I can climb this, I can climb that, I can climb that. That kind of puzzle element that you would do anyway, like if you had been in the forest, that’s the kind of thing we’re doing.”

E3 Frontier Gameplay Demo

E3 2012 Frontier Demo with Comments by Ubisoft
E3 Official Trailer

E3 Naval Battle Gameplay Demo

E3 Interview








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