Watch a video of the new multiplayer mode of the game. There are also new details from the developer.
Ubisoft said that AC3 is only possible because of the yearly releases of the franchise. According to the game’s creative director Alex Hutchinson, the development of the new game started in 2010 at the same time as Brotherhood. This was before Ubisoft began to work on Assassin’s Creed: Revelations
“The core team on this one has been working at it for almost three years, which is something you can almost never get in the industry these days – it’s too expensive, too risky. “So we need the other projects to support that kind of development – these big jumps.”
“But we also know players love new characters and radical changes so we’re still figuring a few things out. I don’t know. I think it would be kind of neat at some point to say ‘Connor is a character, he lived in this big epic game, that’s his story’, instead of trying to drag it out too much. But then again, it took up 18 months in terms of casting actors, building 20 or 30 versions of the outfit… just working on all these things to get it right, so it’s not something you can do quickly.”
The mission director of the game Philippe Bergeron confirmed that there will be no tower defense mini games in AC3. But there will be two types of play with one being more sequence based, and the other will allow you to choose your own path.
Domination Multiplayer Gameplay
■ Jensen6