The developer will focus on micro-details in the game rather than scale like for example Skyrim.The main goal is a rich environment.
Crytek wants to build a detailed world for the game while concentrating more on the details than on the scale. Crytek’s Rasmus Højengaard explains the creation of the world of Crysis 3 in comparison to The Elder Scrolls V: Skyrim: “In Crysis 3, we want scale, but we don’t want the immense scale that Skyrim has. What we then add is detail within that scale that we decide, so that we get this richness in the environment that we want. Skyrim, they’re going for epic, epic scale, which means that their micro-detail is prioritised less. Their micro-detail exists in their grandeur rather than in their let’s-take-a-look-at-this-little-thing-here.”
Højengaard described the focus on detail in Crysis 1 and that there “wasn’t really room ” in Crysis 2 because the game was set in a city. With Crysis 3 Crytek has the opportunity to concentrate on the details again. “It isn’t in any way pushing anything but the ambience of the game but ambience in a setting like this is super-important. If you stop and everything’s frozen, it’s not gonna be believable. You need all these layers with the depth; you need the light-shafts that move, you need the movement of the plants, and you need the little animals that hop around or some random deer that walks across the screen at one point that you can maybe shoot with your bow if you want. Stuff like this is what’s gonna make people go, ‘Holy crap, this is a rich environment.’ That is our goal.”
■ Jensen6