Laut aktuellen Interviews mit dem Entwickler IO Interactive wird man im Spiel die Möglichkeit haben seinen eigenen Spielsil durchzusetzen und so entweder auf Action oder auf Stealth zu setzen.
In Hitman Absolution erhält Agent 47 die Möglichkeit vorzugehen, wie er will, d.h. dass sich das Gameplay je nach Spieltyp ändert. So kann man das Spiel eher actionreich spielen oder mehr auf Stealth setzen. Diese unterschiedlichen Hervorgehensweisen eröffnen eine “dramatic and suspenseful experience”, wodurch sich der jeweilige Spielstil auf die Spielwelt auswirkt.
“First and foremost, what we’re trying to convey is that Hitman is still very much about stealth,” sagte Lead Producer Hakan Abrak. “If you liked that in the earlier installments, you’re definitely going to get that here. But we also want to present compelling action, if you’re that type of player.”
“In earlier installments, if you went into action, every enemy would come after you – you felt like a failure, like you had done something wrong. We really wanted to do that differently here, so if you play action, we think it should be a compelling experience and we think we’ve achieved that. If you want to switch between stealth and action, you should have the freedom to do so.”
“If you go in guns blazing, we know how many NPCs will go into combat mode or send out hunting parties for you, if you run away,” so Producer Tore Blystad. “The music will listen to all these things and give you a dramatic and suspenseful experience regardless of how you want to play the game.”
“You can seamlessly go back and forth between all these different states. And this is how to show off without trying it out and seeing how my play style is reflected in how the game presents the world to me. This is the biggest challenge we’ve had, to feel linear but not be linear.”
■ Jensen6