Der Entwickler sprach jetzt erneut über die Entwicklung des Spiels und gab zu, dass die Zeit vor dem Release eine sehr anstrengende für Naughty Dog war.
Entwickler Naughty Dog gab jetzt zu, wie schwer die Pre-Release-Zeit des Spiels war und wie hart man arbeiten musste, damit Uncharted 3 fertig wird. “It was the hardest thing in the industry [I've] ever done,” sagte Creative Director Amy Hennig.
“It was pretty brutal this time around,” sagte Cinematics Animation Lead Josh Scherr. “I mean, there’s always crunch. There’re always people putting in extra hours. But this time around, just because of the scope and the ambition of the game – even after we had gone back and shortened some things, trimmed some other things – there was just still a lot to do, in the amount of time we had to do it.”
“There was added pressure because there was more languages than we have ever done before, both spoken and text translation,” fügte Game Director Justin Richmond hinzu. Bevor das Spiel "gold "wurde, hatte das Team nur ein paar Tage Zeit um es sich im fertigen Zustand anzusehen. Außerdem war es sehr schwer Uncharted 3 pünktlich fertig zu kriegen.
Uncharted 3 Designer Richard Lemarchand sagte, dass es die Chefs von Naughty Dog, Evan Wells und Christophe Balestra, den Entwicklern erlauben jede Woche Zeit für sich selbst zu nehmen und in dieser Zeit an dem zu arbeiten, was man will. Dies hat seiner Meinung nach die Entwicklung der Uncharted-Reihe sehr unterstützt.
“[Evan and Christophe ] are cool about giving us an interval of undirected time at work, which is really interesting. It’s a bit like the famous Google Fridays, where Google employees are allowed to do whatever they like one day a week. They’re smart in doing so because many of the coolest bits of the Uncharted games have grown out of those times of self-directed work we all do. In particular the programmers have a chance to do some R&D. It’s a cool time right now.”
“We’ve already started having post-mortem meetings,” so Lemarchand. “We’ve started having meetings about what went right and what went wrong. We always do this at the end of every project. While the experience of making the game is still fresh in our minds we want to make as many notes as we can about the things we think we could do better.”
Nolan North, der Schauspieler und Synchronsprecher von Nathan Drake im Spiel, sprach jetzt über den Wechsel vom Motion Capturing zum sog. full Performance-Capture im Bezug auf die Uncharted-Reihe.
“In the first game, we would do the mo-cap and then have to go back in and do [automated dialogue replacement] ourselves,” sagte North. “Now we have our own mo-cap studio. I think it makes a difference with the focus. You can’t be as lazy. Being able to do the audio, I think the game’s going to have a much more realistic quality.”
“When you see cutscenes from the new game and your turn around quickly and didn’t know what you were looking at, you’d think you were watching a television show or a movie, but it just happens to be a video game. The attention to detail that Naughty Dog has brought and that [director and script writer] Amy Hennig has given us, really focuses us.”
“So, you don’t have people saying, ‘Why are you discussing this scene so much. It’s just a video game.’ ‘Just a video game’ is becoming a thing of the past. There’s no such thing. This is a quality production. We want to make the best game. We’re not here to half-ass it.” North erklärte auch, dass die “line [between games and film] is starting to blur”.
■ Jensen6