Elizabeth scheint laut Irrational Games eine sehr große Rolle zu spielen, da sie der Grund für viele Konflikte und Probleme ist.
Ken Levine von Irrational Games erklärte jetzt, was Elizabeth für eine Rolle in Columbia spielt und dass sie der Auslöser vieler, auch politischer, Konflikte im Spiel ist.
“When you arrive in Columbia, Elizabeth has been trapped in this tower since she was a little girl – and you bust her out. That’s essentially the catalyst that heightens the conflict. You really turn the heat up in a way that it wasn’t before,” erklärt Levine.
“The Vox Populi believe that the city is corrupt, so they want to demonstrate to the workers and the downtrodden of the world that this symbol of American imperialism has to fall. A prophecy says that if Elizabeth falls then the city falls with her. So they want her dead.”
Levine fährt fort: “We started to think about this notion of her interacting with other versions of reality. It’s a notion of things that don’t necessarily exist in our reality, but that she can bring into the gameplay.”
“What if she could bring in a skyline? What if she could bring in a turret? What if she could bring in ammo, or access to a new area that you can’t get to? What if you’re fighting the Vox Populi and you can summon in some Founders from another reality to fight for you? All these ideas came up in one meeting!”
“That’s not Elizabeth – Elizabeth is trying to get free – but she definitely has a connection,” so der Entwickler. “This is the thing that raised her: this was the only contact she had. He brought her food, and her clothes and her books. He played with her when she was a kid. So she’s conflicted. And I think conflicted characters are way more interesting than characters who act with a certainty.”
■ Jensen6