09 July 2011

Hitman: Absolution: IO Interactive spricht über lange Entwicklungszeit



IO Interactive sprach jetzt darüber, warum es sechs Jahre gedauert hat, um ein neue Hitman-Spiel zu entwickeln.







Christian Elverdam, der Gameplay Director bei IO Interactive sprach jetzt darüber, warum die Entwicklungszeit von Hitman: Absolution so lange gedauert hat. Elverdam sagte, dass der Hauptgrund war, dass man eine bessere Technology und eine schlauere KI entwickeln wollte.

“We’ve been building brand new technology,” he said. “We call it the Glacier 2 engine. We actually got to build that from scratch, so we had a chance to look at all of the previous titles and basically ask ourselves what the important areas to Hitman were, and how we could improve them.”

Er fügte hinzu: “We really knew we needed to build this new technology. If you look at the E3 presentation, the AI is now way more advanced than it ever was. It has far more nuanced behaviour. To give you an example, in the demo we have this hippy apartment and 47 comes in dressed as a police officer. Because these hippies don’t really care about the police, his disguise isn’t very effective. Their reaction to him as an officer isn’t to jump him; it’s to tell him to get out of the apartment, which is a new behaviour system. Now, if you come to the apartment dressed in the default suit, these hippies will be friendly to you. Conversely, if you are confronted by a police officer, they won’t necessarily draw their gun and try to shoot you immediately, especially if they haven’t seen any killings going on. Encounters with police can escalate into full-blown combat, though. If they call for backup, you’ll be faced with a more direct combat situation. This is the kind of stuff we really wanted to go full circle on. We wanted to go from the more black and white AI of the earlier games to something that’s more shades of grey.

Jensen6