Der Entwickler enthüllte jetzt das Ziel des neuen Spiels. Es soll zugänglicher werden, aber trotzdem ein Core-Titel bleiben.
Der Director von Hitman Absolution, Tore Blystad von IO Interactive, sagte dass man dass Spiel weniger einschüchternd machen will, sodass es für eine breitere Masse zugänglich ist. Der Schwierigkeitsgrad der Vorgänger sei demnach zu schwer gewesen. Dennoch soll der neue Teil ein Core-Spiel bleiben.
“The Hitman games of the past have been very hardcore,” sagte Blystad. “Even though the fantasy of the Hitman universe has a very universal appeal, the games have been so difficult to play, that it’s been more of an acquired taste. The biggest challenge that we had with this game was to make it much broader in every sense, so that it was easier to play and more accessible, but still retain a very strong, hardcore side as well. We don’t want to alienate any of our fans who have been extremely loyal for so many years.”
Blystad erklärt weiter, wie sich die KI aufgrund der neuen Engine, der Glacier 2-Engine, verbessern wird und wie dies den Charakteren erlaubt “to act as believable as possible” und das dies sogar “the most central part of the game” ist. “If you attack an enemy from any angle, than we’re able to have them fight back, or continue on in a normal state if you ignore them,” he said. “There are similar things in games like GTA or these bigger sandbox games, but it’s on a much less granular level because we have a very strong focus on the abilities of the characters.”
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Game: Hitman Absolution | Genre: Shooter | System(e): PS3, Xbox 360, PC | Release: 2012
Hersteller: Square Enix | Entwickler: IO Interactive | USK: /
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■ Jensen6