31 March 2011

Brink: Entwickler Splash Damage legt hohen Wert auf wiederholtes Spielen



Ed Stern vom Entwickler Splash Damage sagte in einem Interview, dass das wiederholte Spielen des neuen Spiels sehr wichtig sei.







Ed Stern sagte vor kurzem, dass der Grund. warum die Entwickler keine Scripts in die Story von Brink eingebaut hätten. das wiederholte Spielen wäre. So will es der Entwickler beabsichtigen, dass die Spieler den Shooter oft durchspielen werden und nicht aufhören nur aufgrund von nervigen Scripts und Cut-Scenes. Er sagte aber auch, dass “there's absolutely nothing wrong with a well-scripted FPS, but there’s not always a pressing need for players to replay story scenarios other than to beat their best time, do it all with headshots, etc.”
Er erklärte weiter die Intentionen von Splash Damage und die Ziele von Brink. “The gameplay experience isn’t always enormously different and the single-player campaign sometimes inadvertently but actively misleads you about what the multiplayer will be like, which can lead to a horrible lurch: you go from a game you’re enjoying, and good at, and beating, where everything tends to happen in front of you, to suddenly being shot in the head from every possible angle by unpredictable enemies who have as much health as you do, who don’t just fall over when you shoot them twice, who maneuver much more aggressively than AI opponents, won’t let you take cover – and often freely share their observations upon you, your playing style all over VOIP. So, before I forget, VOIP in Brink is Friends List-only by default. Brink is all about replay value. Our first game, Wolfenstein: Enemy Territory, is eight years old and has had over half a billion matches played. We want players to not just play Brink, but replay it, over and over, in a meaningfully different way every time. But no matter how scintillating the writing and acting, there’s only so many times you’ll want to watch an intro cinematic, even if you do get to see your character as an extra in the background, their clothes, hairstyle and facial ornamentation growing ever more extravagant as the foreground characters go through their drama again and again. And once you finish one faction storyline, you can see the same events in an entirely different light in the other storyline, and then replay those maps again in a completely new way using the abilities you’ve unlocked as you level up, perhaps as a new body type (Heavy or Light, or stay as Medium), and with the weapons and attachments you’ve unlocked while polishing your skills and tactics in the challenge levels.”
Im Spiel gibt es zudem einen fließenden Übergang vom Singleplayer-Modus zum Multiplayer-Modus. So wird die Wiederspielbarkeit des kommenden Shooter noch weiter ansteigen.

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   Game: Brink | Genre: Shooter | System(e): PS3, Xbox 360, PC | Release: 20.05.2011
   Hersteller: Bethesda Softworks | Entwickler: Splash Damage | USK: -
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Jensen6